For creative studios

Your studio runs on three spreadsheets and a WhatsApp group.

I build the software that replaces them. Pipeline, review rounds, capacity and invoicing — one place, shaped around how your studio already works.

  • Live in 2 weeks
  • Code handed over, it’s yours
  • Two builds at a time, no queue
  • Two weeks of adjustments included
app.studioos.dev
Sample data

Projects

5 active across 3 stages · tap a job to move it
Assigned2
In edit3
Delivered2
Activity
  • Aiko moved Recruitment film from Assigned → In edit · 2h ago
  • Round 2 logged on Brand refresh · Marcus notified · yesterday
Unbilled 1
  • 1 × Product launch — 30s spotNova AthleticsDraft line
  • 1 × Brand film — founder storyHarlowOn invoice

Why studios call

Nothing is broken. Everything just takes longer than it should.

None of this is urgent enough to fix on a Tuesday. It is also where your week goes.

Without Studio OS

  • Opening a spreadsheet, checking a chat and interrupting an editor just to answer “where is it”
  • Voice notes, email replies and a shared doc — someone hand-assembles the task list every round
  • Taking a project in March, then discovering in April two editors were already booked solid
  • Finished work sitting uninvoiced because the person who knows it shipped isn’t the one who bills

With Studio OS

  • Every project’s stage, owner and deadline on one screen — the answer without asking anyone
  • Every client round logged against the job with its version — nothing missed, nothing doubled
  • Editor workload mapped six weeks out, so a new brief gets a date instead of a guess
  • Delivered work drops into an unbilled queue on its own — nothing forgotten for a month

Cost of chaos

What the chasing costs you, in your own numbers.

Move the sliders to match your studio. Nothing here is an industry figure — the maths uses only what you put in.

4
20
3
5 min

Time spent on coordination

4.6 hours a week

20 hours a month

How this is worked out

Every round of every job prompts one “where is it?” check for each editor. That is the only assumption, and every number in it is yours.

checks a month = 20 jobs × 3 rounds × 4 editors = 240
hours a month = 240 × 5 min ÷ 60 = 20
hours a week = 20 × 12 ÷ 52 = 4.6

Bring these numbers to a call

Worth fifteen minutes?

Tell me how your studio tracks projects today. If software isn’t the answer, I’ll say so on the call — that happens often enough to be worth mentioning.