The longer version
I started in design — brand identity, layout, motion, 3D — before I wrote software. That’s still how I start a build: what someone needs to see when they open it, then the code that makes it true.
Now I build full-stack software end to end: the interface, the backend, the data and the automation behind it. The first studio build was for a video editing studio running its whole pipeline on spreadsheets, chat and memory. The same mess turned out to exist in almost every small studio, so Studio OS is that build, made repeatable.